unity debug log in build
In the editor isDebugBuild always returns true. I want to be able to strip UnityEngineDebugLog out of the code base in a final build or when development build is disabled from the Build Settings in Unity.
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. Logs a message to the Unity Console. Its compiled to separated assembly so if you click the log in Unity console it still redirects you to the line of code where log was. In the Build Settings dialog there is a check box called Development Build.
DebugLog events will show up in Visual Studio when running with the debugger. If it is checked isDebugBuild will be true. Use Unity to build high-quality 3D and 2D games deploy them across mobile desktop VRAR consoles or the Web and connect with loyal and enthusiastic players and customers.
Use DebugLog to print informational messages that help you debug your application. We could of course go through our game and removedisable all the Debuglogs that we create but were using a lot of plugins and DLLs that have their own logs and Unity. It uses DebugLog on the end anyways.
For example you could print a message. It is recommended to. If you want to see the logs while in the device then youll need to create a display window to show the results.
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